
Kyle Maltese
University of Caille Gallente Federation
5
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Posted - 2013.07.15 07:44:00 -
[1] - Quote
You all cloister up in your own little sections of the game and proclaim that you're style of play is the best. The vast majority of you are fools. Fools, because you don't realize that not only are YOU right when you state your method of play is needed, but EVERYONE ELSE'S method is TOO.
- Carebears provide the infrastructure.
- Highsec bandits inject the risk that NEEDS to be there.
- Lowsec provides the demand for more powerful but slighty more expensive ships.
- Nullsec demands the big ships, capitals and supers.
If you think that carebears don't do their part to keep Eve running along, then you're an idiot who can't see past his nose. But it's more than simple distribution of resources. There's a scaling, a tutourial if you will, that takes place behind the scenes.
- Highsec fleets fight NPCs, while learning to work together. Doing missions, they learn how to manage resources, deal with multiple targets attacking them, deal with ECM and other basic tactics. Missions are easy because they're supposed to be. They're where you start
- Incursions provide players the trial by fire needed to hone their skills; you have a role and you play it or the house of cards falls down. It shows you how different doctrins work, how another player's skills are needed for your own skills to work to their fullest.
- Faction Warfare lets people test their skills in solo and small group PvP, leading up to larger fights on Ihubs and teaching people to deal with pirates and gate camps. They should have learned a role and how to play it when they were in highsec fleets and incursions, and the should have learned to listen to their FCs, or to be good FCs themselves. It also pushes the player out into soloing more through running complexes- teaches to keep your eye on the D-scan, evaluate situations and decide which fights are winnable and which ones aren't, and how to deal with escalation- because more hostile players could warp in at any time. It teaches awareness of not only the system you're in, but the surrounding systems too.
- Nullsec is the next level of these skills, leading up to large engagements dealing with many different mechanism inside the whole who all need to do their part or risk ships hundreds of times more expensive than theirs. It gives players who've mastered these skills a chance to carve out their own space.
- Wormhole takes a completely different turn, forcing you to be cautious and take risks that you couldn't have planned for. Large fleet engagements take days-weeks to set up, and there is no running back to safe territory if something goes wrong. WH space is the ultimate loner's paradise.
This is the tutourial built into the game itself; new players have every tool they need to learn to succeed. It's just that some find one thing and jump right into it, ignoring everything else. I'm not saying that nullsec or WH space or FW is better than anything else. I'm saying that they all require and teach skills that can't be found elsewhere; skills that every combat focused player should learn eventually.
Branch the **** out people. Specialization is for insects. |